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The Abominable Yeti is a D&D creature that is a larger, rarer, and more powerful variant of another creature. The basic Yeti is a Yeti 5E Black Friday Deals 2022 CR 3 bipedal monstrosity that seems like a cross between a bear and a humanoid. The Abominable Yeti is a CR 9 monstrosity that is far more fearsome than its weaker cousins. While Yetis are large creatures that stand some eight feet tall, Abominable Yetis are huge creatures that stand around 18 feet tall. In addition to being harder to hit and having a lot more hit points, the Abominable Yeti adds a breath weapon attack to the other powerful attacks that a Yeti already has. The abominable variety also retains the keen smell, snow camouflage, multi-attack, chill gaze, and fear of fire properties that the basic yeti has. Terrain: Yetis and their abominable kin are found in cold-weather mountainous terrain.
They are often associated with snow because they are usually white in color, but in high Alpine mountains, their fur can turn brown in the spring to better match with the terrain of melted snow. Flavor Features: Terrifying Howlers – All yetis are known for their terrifying howls. These howls have no mechanical effect, but their echoes are mixed up in the legend of local mountain folk, who say that when you hear a yeti’s howl it means that an avalanche, blizzard, deadly frost, or some other disaster of the mountains is imminent.
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Some people say that the yeti’s howls contain the voices of those killed in avalanches as a warning to the living. Keen Hunters – Yetis have reputations as keen hunters who prefer to seek their prey in conditions like blizzards and fog, using their keen smell ability to track prey and howling with the thrill of the hunt. Brutal Rampagers – when wild prey gets very scarce in the mountains, Yetis and Abominable yetis get hungry. This makes mountain villagers and shepherds get very worried. With their keen sense of smell and powerful builds, a small group of yetis or a single abominable yeti can destroy an entire herd of mountain livestock or decimate the population of a mountain village in a night of rampaging feasting. Their feeding habits mean that parts of corpses are left scattered all around, making for grisly and bloody cleanup. Mechanical Features: Keen Smell –
Yetis and Abominable Yetis gain advantage on perception rolls that rely on the sense of smell (such as the smell of prey carried on the mountain winds). Snow Camouflage – Yetis and their Abominable kin gain advantage on Dexterity (Stealth) rolls to remain concealed in snowy conditions. Fear of Fire – if a yeti or abominable yeti takes fire damage, it has disadvantage on attack rolls or ability checks until the end of its next turn. Attacks and Special slashing and 1d6 cold damage with each attack.
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Abominable yetis make two claw attacks with +11 to hit and deal 2d6+7 slashing and 2d6 cold damage with each attack. Chilling Gaze – Yetis can target a single creature that must pass a DC 13 Constitution save or take 3d6 cold damage (unless immune to cold damage) and be paralyzed for a minute. Abominable Yetis impose a DC 18 Constitution save or the victim suffers 6d6 Cold damage (unless immune to cold damage) and be paralyzed for a minute. Cold Breath (Recharge 6) – Only the abominable yeti has this feature. The abominable yeti breathes a 30-foot cone of chilling breath that deals 10d8 cold damage to any creature in the area that fails a DC 18 Constitution save or half the damage on a successful save.
Yetis in Other Editions: Yetis have been around since the days of Original D&D. In the Rules Cyclopedia for Original D&D they appeared as a winter variant of the sasquatch, a 5 HD monster that attacked with two claws or one boulder attack, dealing 2d4 damage with each claw or 2d8 damage with a boulder. Since then they have been depicted as sentient humanoids with a racial language and the giant tongue (AD&D and 2nd Edition), and they gained the Cold damage type in 3rd Edition. In 4th Edition, they were re-classified as beasts, and in 5th Edition, they have become monstrosities. Truth be told, we started out riding this versatile new 29er on our short-travel course, which was sort of a mistake.
Actually, we prefer to call it a learning experience. Thanks to its proprietary Switch Infinity suspension, the bike is remarkably efficient. There’s no doubt that it was one of the fastest and most fun bikes around the short-travel loop. If it were considered a short-travel bike, it’d be right near the top of the litter.But this cheetah needed more range to really open things up. So, we went over to the long-travel course—where it belongs because it has 150 millimeters of fork travel and a 65.5-degree headtube angle, duh—and it was right at home there, too. There aren’t a lot of bikes that can behave so well on punchy technical ups and downs, and then mob through steep, chunderyThey are made in one piece, meaning there aren’t any seams or weak joints. Because of the lack of joints and the one-piece construction, their insulation capabilities are phenomenal.
They retain ice much longer than lower quality multi-piece constructed coolers.Those extra-thick walls might also help make for an interior that isn’t as spacious as the product name suggests. Many shoppers will understandably assume that the Tundra 45 holds 45 quarts, but they’d be wrong was only able to fill it with So how do we categorize the SB130? Is it short travel because of its rear-wheel travel, or is it long travel based on the fork? Maybe it’s both. It’s a short-travel bike with a Use in Campaigns: This is a very niche monster since it appears in a very specific terrain–namely high mountains in cold climates. Also because it’s a relatively high CR monster you have to be careful about when you introduce it against the PCs. A normal (CR 3) Yeti is deadly to a party of five Level 1 PCs, and its Abominable cousin can wipe the floor with a party of five Level 4 PCs.
And yet by the time adventurers reach level 9, even an Abominable Yeti is barely any kind of challenge. Yetis are talked about as either solitary or members of a small family unit, so lore-wise it doesn’t make much sense to ramp up the number of these creatures and turn them into a tougher threat. Reskinning the Monster: Reskinning a Yeti can make it a great mini-boss or sub-boss to put in an encounter that involves more social creatures. Depending on the environment you are exploring, you can change the special cold damage of this monster to another damage type, such as acid, necrotic, or even fire.Yeti 5E Black Friday Deals 2022 And think of the dynamic you could throw against a slightly tougher party if you even pair a basic yeti and that gaze attack along with some CR 1 or CR 1/2 social enemies that could take advantage of a paralyze enemy to deal more attacks. Suddenly something like a re-skinned yeti and a group of re-skinned orcs could pose a really nasty threat to a group of adventurers that expect they might have an easy fight on their hands.